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Bio

I got introduced to programming at the age of 12 using the software Phrogram, then to C# at the age of 15 and finally to Unity at the age of 16. I only know that I will never know enough, in all aspects of my life be it programming, team building, leading a team, being a better friend, brother and son. I strive to read, listen and keep learning.

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My passion for optimization, talent for debugging as well as expert communication skills make me a great asset for any team. My talents include being a fast learner, remaining calm and focused under pressure, happily and efficiently showing the ropes to whoever needs it and keep the spirits of the team up while being a great listener, thus further increasing the efficiency of the team.

Experience

2024 - Present

Teleperformance Greece

Quality Assurance Department

 Digital Solutions Architect

Near Future

Your Company

Gameplay, Optimization,

Unity Senior Programmer

Future

Your Company

Technical Director

2022 - 2023

Meta

Reality Labs (Oculus)

QA Automations Engineer

2020 - 2022

5ive Games

Lead Unity Programmer, Game Designer

2019 - 2020

Teleperformance Greece

Quality Assurance Department

Business Analyst

2014 - Present

Freelancer

Unity Games Programmer, Game Designer, C# Programmer

2017 - 2018

Teleperformance Greece

Supercell, Clash Royale

Player Support Representative

2018 - 2019

Teleperformance Greece

Supercell, Clash Royale

Product Expert & Team Lead

Areas of Expertise

Tools Architect
Debugging
Artificial Intelligence
Workflow Optimization
Machine Learning
Team Leading
Script Optimization
Game Design
Game Development

Tools

Machine Learning
Unreal Engine
GoLang
javaScript
Blender
Blueprints
Python
C#
Unity 3D

Contact

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  • WhatsApp
  • LinkedIn

© 2024 Gerasimos Filippakos

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